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Diploma in Game Design
-18 Months

Module 1

  • Introduction to 3D

  • Essential Concepts for 3d Modelling

  • Basic 3D Modelling process

Module 2

  • 3D asset (Prop) Modelling

  • Game Ready UV Unwrapping

  • Texture Map Baking

  • Texturing in Photoshop

  • Introduction to PBR rendering

  • PBR rendering in Marmoset Tool bag

Module 3

  • Weapon Design

  • 3D Weapon Modelling

  • UV Unwrapping and Layout for Texturing

  • Texture Map Baking

  • Introduction to Substance Painter

  • Weapon Texturing in Substance Painter

  • Advanced Texturing in Substance Painter

  • Presenting Game asset for Portfolio

Module 4

  • Intro to Epic and Unreal Engine,

  • System Requirements & software Specifications

  • Creating different type of projects with Starter content

  • Introduction to user Interface and Navigation

  • Place actors, content browser, world outliner, details panel

  • Work with Unreal Engine’s project structure.

  • Explain how to bring in data such as geometry, lights, cameras, animation, and more.

  • Navigate in a scene.

  • Level Templates, Project Templates

  • Content Pack, Feature pack

  • Import, export and migrate the Assets, Add, Import and Transfer the content

  • Introduction to lighting

  • Creating Level and Simple level design using Assets

  • Introduction to look development

  • Introduction to material and material editor Overview

  • Different data types of nodes

  • Basic PBR workflow

  • Parameter and Material Instancing

  • Textures

  • Introduction to Material Functions

Module 5

  • Vehicle Design

  • Creating Vehicle Design Concept

  • Vehicle Modelling Process

  • UV Unwrapping and Layout for Texturing

  • Texture Map Baking

  • Vehicle Texturing in Substance Painter

  • Advanced Texturing in Substance Painter

  • Importing Vehicle In Unreal Engine

  • Creating Materials

  • Lighting and Rendering

  • Real time Rendering

Module 6

  • Environment Design

  • Creating Environment Design Concept

  • Creating Environment in Maya

  • Introduction to Zbrush

  • Creating Environment Details in Zbrush

  • Exporting and Importing Assets in Unreal Game Engine

  • Creating Environment in Unreal Engine

  • Lighting and Rendering

Module 7

  • Environment Design 2

  • Modular Environment Creation

  • Introduction Trim Sheets

  • Trim Sheet Asset Creation

  • Planning and Creating Assets for Modular Environment

  • Level Design in Unreal Engine

  • Completing Environment using Modular assets in Unreal Engine

  • Lighting and Rendering

Module 8

  • Environment Design 3

  • Introduction to Landscape Editor in Unreal Engine

  • Manage, Sculpt and Paint

  • Introduction to Landscape Material

  • Creating landscape using Landmass height maps

  • Advanced Landscape Material

  • Foliage painting, Procedural Foliage Creation

  • Game Level Design Using Procedural Environment

  • Environment Lighting

  • Procedural clouds

Module 9

  • Advanced Unreal Engine

  • Lighting Essential

  • Light mass and Lightmaps

  • Dynamic Lighting - Indoor and Outdoor

  • Combining Static and Dynamic Lighting

  • Lighting Effects and Reflections

  • Fog and Volumetric Light

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