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Diploma in Game Design
-18 Months
Module 1
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Introduction to 3D
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Essential Concepts for 3d Modelling
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Basic 3D Modelling process
Module 2
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3D asset (Prop) Modelling
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Game Ready UV Unwrapping
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Texture Map Baking
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Texturing in Photoshop
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Introduction to PBR rendering
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PBR rendering in Marmoset Tool bag
Module 3
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Weapon Design
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3D Weapon Modelling
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UV Unwrapping and Layout for Texturing
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Texture Map Baking
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Introduction to Substance Painter
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Weapon Texturing in Substance Painter
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Advanced Texturing in Substance Painter
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Presenting Game asset for Portfolio
Module 4
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Intro to Epic and Unreal Engine,
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System Requirements & software Specifications
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Creating different type of projects with Starter content
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Introduction to user Interface and Navigation
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Place actors, content browser, world outliner, details panel
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Work with Unreal Engine’s project structure.
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Explain how to bring in data such as geometry, lights, cameras, animation, and more.
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Navigate in a scene.
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Level Templates, Project Templates
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Content Pack, Feature pack
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Import, export and migrate the Assets, Add, Import and Transfer the content
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Introduction to lighting
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Creating Level and Simple level design using Assets
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Introduction to look development
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Introduction to material and material editor Overview
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Different data types of nodes
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Basic PBR workflow
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Parameter and Material Instancing
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Textures
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Introduction to Material Functions
Module 5
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Vehicle Design
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Creating Vehicle Design Concept
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Vehicle Modelling Process
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UV Unwrapping and Layout for Texturing
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Texture Map Baking
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Vehicle Texturing in Substance Painter
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Advanced Texturing in Substance Painter
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Importing Vehicle In Unreal Engine
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Creating Materials
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Lighting and Rendering
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Real time Rendering
Module 6
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Environment Design
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Creating Environment Design Concept
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Creating Environment in Maya
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Introduction to Zbrush
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Creating Environment Details in Zbrush
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Exporting and Importing Assets in Unreal Game Engine
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Creating Environment in Unreal Engine
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Lighting and Rendering
Module 7
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Environment Design 2
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Modular Environment Creation
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Introduction Trim Sheets
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Trim Sheet Asset Creation
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Planning and Creating Assets for Modular Environment
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Level Design in Unreal Engine
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Completing Environment using Modular assets in Unreal Engine
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Lighting and Rendering
Module 8
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Environment Design 3
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Introduction to Landscape Editor in Unreal Engine
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Manage, Sculpt and Paint
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Introduction to Landscape Material
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Creating landscape using Landmass height maps
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Advanced Landscape Material
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Foliage painting, Procedural Foliage Creation
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Game Level Design Using Procedural Environment
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Environment Lighting
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Procedural clouds
Module 9
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Advanced Unreal Engine
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Lighting Essential
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Light mass and Lightmaps
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Dynamic Lighting - Indoor and Outdoor
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Combining Static and Dynamic Lighting
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Lighting Effects and Reflections
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Fog and Volumetric Light
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