Unreal Engine
Unreal Engine is the world's most open and advanced real-time 3D creation tool for photoreal visuals and immersive experiences.
-
In this course you will learn Unreal Engine From Basic to Advanced.
-
Tamil selvam have 20 + years of Experience in VFX and Gaming
-
He has 10 + years of Experience in Unreal
-
Online Live Classes available
-
Duration: 4 months
-
Recourses will be provided by Instructor
-
No qualification or Previous Experience Required
-
Certificate will be provided after finishing the course
Advanced Unreal Engine Course
Unreal Engine Course
Introduction to Unreal
-
Intro to Epic and Unreal Engine,
-
System Requirements & software Specifications
-
Downloading and installing Unreal Engine
-
Getting started with Epic Game launcher
-
Creating different type of projects with Starter content
-
Introduction to user Interface and Navigation
-
Place actors, content browser, world outliner, details panel
-
Utilize sample projects and other resources, including free and paid content.
-
Work with Unreal Engine’s project structure.
-
Explain how to bring in data such as geometry, lights, cameras, animation, and more.
-
Navigate in a scene.
-
Find your way around the Unreal Engine Editor
-
Level Templates, Project Templates
-
Content Pack, Feature pack
-
Import, export and migrate the Assets, Add, Import and Transfer the content
-
Introduction to lighting
-
Creating Level and Simple level design using Assets
Introduction to look development
-
Introduction to material and material editor Overview
-
Different data types of nodes
-
Basic PBR workflow
-
Parameter and Material Instancing
-
Textures
-
Introduction to Material Functions
Procedural Environment
-
Introduction to Landscape Editor in Unreal Engine
-
Manage, Sculpt and Paint
-
Introduction to Landscape Material
-
Creating landscape using Landmass height maps
-
Advanced Landscape Material
-
Foliage painting, Procedural Foliage Creation
-
Game Level Design Using Procedural Environment
-
Environment Lighting
-
Procedural clouds
Modular Environment
-
Introduction to Modular Environment
-
Modular Level design using free assets
-
Introduction Trim Sheets
-
Trim Sheet Asset Creation
-
Introduction Substance Designer
-
Creating Procedural Textures in Substance Designer
-
Introduction Substance Designer
-
Creating Procedural Textures in Substance Designer
Lighting Essential
-
Light mass and Lightmaps
-
Dynamic Lighting - Indoor and Outdoor
-
Combining Static and Dynamic Lighting
-
Lighting Effects and Reflections
-
Fog and Volumetric Light
-
Post processing
-
Color Grading
-
Color Lookup Table (LUT)
Blueprint
-
Introduction to Blueprint
-
Creating Different types of blueprints
-
Components, Event Graph, Construction Script Over view
-
Variable, Functions, macro, Event Dispatcher
-
Creating Different types of blueprints
-
Data Table and arrays
Animation
-
Animation Assets
-
The Animation Editors
-
Blendspaces
-
The Animation Blueprint Window
-
Editing the Animation Using Keyframes
-
Creating the Custom Character
-
Working with the Animation Blueprint
Particle system
-
Unreal Motion Graphics (UMG)
-
Introduction
-
The Widget Blueprint Editor
-
Anatomy of a Widget Blueprint
-
Creating UI menu
-
Creating a Pause Menu
-
Advanced UI Events
Level Design
-
Create an initial level for prototyping level blackouts.
-
Use Developer Materials in level geometry for scale and intention.
-
Use Geometry Brushes to create level geometry, and then export them as static meshes for use as proxy level geometry.
Advanced Level Design and Environment Design
Performance and optimization
Sequencer
-
Starting with Cinematics
-
Swapping Animation
-
Master Sequences
-
Particles and Sequencer
-
Blueprints and Sequencer
-
Recording Sequences
Audio Production
-
Importing and Organizing Audio Assets
-
Area Loop Layers Using Sound Cues
-
Source Loops and Virtual Voices
-
One Shots Using Sound Cues
-
Switching Sounds for Fake Occlusion
-
Procedural Sound Design
-
Audio Trigger
Advanced Cinematic Trailer
-
Sequencer Editing audio mixing
-
Multi Pass rendering
-
Compositing in external software
-
Editing and final Output
Packaging
-
Intro to Packaging
-
Packaging for windows, android, Ios