Level 3 / Advanced / 6 months
Game Dev Level 3: Advanced
Complete Game Development with Unreal Engine
Level 3 of the three-level game development pathway. Take your interactive prototype through production, with player systems, missions, AI, UI, save/load, audio, VFX and optimization, and finish with a packaged Windows game.
- Duration6 months · 144 guided hours
- Classes3 classes a week
- Based inCoimbatore
Get the syllabus
Level 3 / Advanced
Build. Test.Ship a game.
- Gameplay, AI and UI systems
- Audio, VFX and optimization
- A packaged Windows build
The numbered contents
From first principles
to your own practice.
24 weeks · 144 guided hours · project-first training. Open a week to see what you’ll explore.
W01Game planning
Scope, backlog, game structure and version control.
W02Player mechanics
Movement, camera and gameplay states.
W03Interaction architecture
Actor components and Blueprint Interfaces.
W04Reusable interactions
Doors, machines, traces and debugging.
W05Inventory system
Items, data and player state.
W06Mission objectives
Progress tracking and objective UI.
W07Environmental puzzles
Power systems, switches and conditions.
W08Progression design
Linked puzzles and access control.
W09AI foundations
AI Controller, navigation and patrols.
W10AI behavior
Perception, chase and return-to-patrol.
W11Failure states
Player capture, health or detection logic.
W12Checkpoints
Respawn and level state restoration. Midpoint checkpoint: a playable prototype.
W13UI fundamentals
HUD, prompts and widget architecture.
W14Menu flow
Main menu, pause and game-over screens.
W15SaveGame system
Save/restore inventory and progression.
W16UI & save testing
Persistent-state testing across restarts.
W17Game audio
Ambience, footsteps and interactive sounds.
W18Niagara VFX
Sparks, smoke, electricity and feedback.
W19Environment polish
Lighting, visuals and storytelling.
W20Feature completion
Beacon activation and end sequence.
W21Optimization
Profiling, culling, textures and meshes.
W22QA & packaging
Bug fixes and standalone Windows build.
W23Portfolio production
Trailer, screenshots and breakdown.
W24Final delivery
Playtests, release candidate and presentation.
What you will make
Skills you can build.
Work you can show.
Plan scope and a backlog, and build reusable player, interaction, inventory and mission systems in Blueprint.
Create AI patrols with perception, chase, failure states and checkpoints.
Build HUD, menus and a SaveGame system, then add audio and Niagara effects.
Profile, optimize, test and package a standalone Windows game.
Subjects covered
Gameplay systems
- Player mechanics & camera
- Reusable Blueprint interaction
- Inventory and mission objectives
- Puzzles and progression
AI & player experience
- AI Controller and patrols
- Detection, chase and failure
- Checkpoints and SaveGame
- HUD, menus and UI
Release pipeline
- Audio and Niagara FX
- Lighting, polish and Sequencer
- Profiling, debugging and QA
- Windows package and portfolio
The course project
The Last Beacon: complete game
Level outcome: A complete playable single-player Windows game that can be tested without Unreal Editor.
Midpoint checkpoint
- Playable prototype
- Mission flow
- Puzzle systems
- AI patrol and checkpoints
Final deliverables
- 15–25 min playable game
- Blueprint gameplay systems
- AI + UI + SaveGame
- Windows packaged build
Portfolio result: Tested Windows game, gameplay trailer, project breakdown and presentation.
Certificates issued by Yellow Tree Academy upon successful assessment.
Game Development Pathway / 12 months
One project.
Three skill levels.
The Last Beacon: A small third-person exploration game. A stranded explorer arrives at a silent research outpost. Find power cells, restore the generator, avoid a security drone and reactivate the communications beacon.
- 3 months
Game Dev Level 1: Foundation
Unreal Engine & Blender for Game Environments
- 3 months
Game Dev Level 2: Intermediate
Game Asset Production & Interactive Environments
- 6 months
Game Dev Level 3: Advanced
Complete Game Development with Unreal Engine
Students can follow the common example or build a small, approved game of their own using the same learning milestones.
Start with Level 1, or request a placement assessment for Level 2 / 3.
The printed spec sheet
Make an informed start.
- Duration
- 6 months (144 guided hours)
- Fees
- Request the current fee structure
- Class timings
- 3 classes a week (Monday / Wednesday / Friday), 2 hours per session. Batch timings are confirmed at admission.
- Learning mode
- Online and offline options; confirm availability for your chosen program.
- Eligibility
- Complete Level 2, or request a placement assessment to join at Level 3.
- Software & equipment
- Ask about lab access and laptop requirements before buying equipment.
UPCOMING BATCHES
Find the next batch that fits your schedule. Our team can share start dates, class timings and current seat availability.
Check the next intake ↗Application · Form A1
Admission enquiry.
A little clarity
Before you begin.
How long is the Game Dev Level 3: Advanced program?
This program runs for 6 months. Contact admissions for current batch dates, class timings and availability.
How can I get the full syllabus?
Use “Get the syllabus” at the top of this booklet. Send your name and phone number to start the Game Dev Level 3: Advanced PDF download.
What are the fees and entry requirements?
The admissions team can explain fees, payment options, prerequisites and the right starting point for your experience. Get in touch before you enrol.
