← Back to the course catalogue

Level 3 / Advanced / 6 months

Game Dev Level 3: Advanced

Complete Game Development with Unreal Engine

Level 3 of the three-level game development pathway. Take your interactive prototype through production, with player systems, missions, AI, UI, save/load, audio, VFX and optimization, and finish with a packaged Windows game.

  1. Duration6 months · 144 guided hours
  2. Classes3 classes a week
  3. Based inCoimbatore
Get the syllabus

Level 3 / Advanced

Build. Test.
Ship a game.
  1. Gameplay, AI and UI systems
  2. Audio, VFX and optimization
  3. A packaged Windows build
Game Dev Level 3: Advanced / Syllabus booklet01–02

The numbered contents

From first principles
to your own practice.

24 weeks · 144 guided hours · project-first training. Open a week to see what you’ll explore.

W01

Game planning

Scope, backlog, game structure and version control.

W02

Player mechanics

Movement, camera and gameplay states.

W03

Interaction architecture

Actor components and Blueprint Interfaces.

W04

Reusable interactions

Doors, machines, traces and debugging.

W05

Inventory system

Items, data and player state.

W06

Mission objectives

Progress tracking and objective UI.

W07

Environmental puzzles

Power systems, switches and conditions.

W08

Progression design

Linked puzzles and access control.

W09

AI foundations

AI Controller, navigation and patrols.

W10

AI behavior

Perception, chase and return-to-patrol.

W11

Failure states

Player capture, health or detection logic.

W12

Checkpoints

Respawn and level state restoration. Midpoint checkpoint: a playable prototype.

W13

UI fundamentals

HUD, prompts and widget architecture.

W14

Menu flow

Main menu, pause and game-over screens.

W15

SaveGame system

Save/restore inventory and progression.

W16

UI & save testing

Persistent-state testing across restarts.

W17

Game audio

Ambience, footsteps and interactive sounds.

W18

Niagara VFX

Sparks, smoke, electricity and feedback.

W19

Environment polish

Lighting, visuals and storytelling.

W20

Feature completion

Beacon activation and end sequence.

W21

Optimization

Profiling, culling, textures and meshes.

W22

QA & packaging

Bug fixes and standalone Windows build.

W23

Portfolio production

Trailer, screenshots and breakdown.

W24

Final delivery

Playtests, release candidate and presentation.

Contents / Modules03–04

What you will make

Skills you can build.
Work you can show.

  1. Plan scope and a backlog, and build reusable player, interaction, inventory and mission systems in Blueprint.

  2. Create AI patrols with perception, chase, failure states and checkpoints.

  3. Build HUD, menus and a SaveGame system, then add audio and Niagara effects.

  4. Profile, optimize, test and package a standalone Windows game.

Subjects covered

  1. Gameplay systems

    • Player mechanics & camera
    • Reusable Blueprint interaction
    • Inventory and mission objectives
    • Puzzles and progression
    Project-based
  2. AI & player experience

    • AI Controller and patrols
    • Detection, chase and failure
    • Checkpoints and SaveGame
    • HUD, menus and UI
    Project-based
  3. Release pipeline

    • Audio and Niagara FX
    • Lighting, polish and Sequencer
    • Profiling, debugging and QA
    • Windows package and portfolio
    Project-based

The course project

The Last Beacon: complete game

Level outcome: A complete playable single-player Windows game that can be tested without Unreal Editor.

Midpoint checkpoint

  • Playable prototype
  • Mission flow
  • Puzzle systems
  • AI patrol and checkpoints

Final deliverables

  • 15–25 min playable game
  • Blueprint gameplay systems
  • AI + UI + SaveGame
  • Windows packaged build

Portfolio result: Tested Windows game, gameplay trailer, project breakdown and presentation.

Certificates issued by Yellow Tree Academy upon successful assessment.

Put it into practice05

Game Development Pathway / 12 months

One project.
Three skill levels.

The Last Beacon: A small third-person exploration game. A stranded explorer arrives at a silent research outpost. Find power cells, restore the generator, avoid a security drone and reactivate the communications beacon.

  1. Game Dev Level 1: Foundation

    Unreal Engine & Blender for Game Environments

    3 months
  2. Game Dev Level 2: Intermediate

    Game Asset Production & Interactive Environments

    3 months
  3. Game Dev Level 3: Advanced

    Complete Game Development with Unreal Engine

    6 months

Students can follow the common example or build a small, approved game of their own using the same learning milestones.

Start with Level 1, or request a placement assessment for Level 2 / 3.

Game Development Pathway / 12 months06

The printed spec sheet

Make an informed start.

Duration
6 months (144 guided hours)
Fees
Request the current fee structure
Class timings
3 classes a week (Monday / Wednesday / Friday), 2 hours per session. Batch timings are confirmed at admission.
Learning mode
Online and offline options; confirm availability for your chosen program.
Eligibility
Complete Level 2, or request a placement assessment to join at Level 3.
Software & equipment
Ask about lab access and laptop requirements before buying equipment.

UPCOMING BATCHES

Find the next batch that fits your schedule. Our team can share start dates, class timings and current seat availability.

Check the next intake ↗
Practical details07

Application · Form A1

Admission enquiry.

Tell us a little about yourself. Fields marked * are required.

Add a question or more details (optional)

We’ll use your details to respond to your enquiry.

Yellow Tree Academy · AdmissionsA1

A little clarity

Before you begin.

How long is the Game Dev Level 3: Advanced program?

This program runs for 6 months. Contact admissions for current batch dates, class timings and availability.

How can I get the full syllabus?

Use “Get the syllabus” at the top of this booklet. Send your name and phone number to start the Game Dev Level 3: Advanced PDF download.

What are the fees and entry requirements?

The admissions team can explain fees, payment options, prerequisites and the right starting point for your experience. Get in touch before you enrol.

Syllabus booklet / Questions08

Before you go

Take the full syllabus with you.

Every module, tool and project, in one free PDF. We’ll email you a copy too.

Which course?

No spam. Privacy policy