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Level 1 / Foundation / 3 months

Game Dev Level 1: Foundation

Unreal Engine & Blender for Game Environments

Level 1 of the three-level game development pathway. Learn Unreal Engine and Blender by building a playable third-person environment, from your first greybox to a reusable modular level. One project, real skills and a portfolio outcome.

  1. Duration3 months · 72 guided hours
  2. Classes3 classes a week
  3. Based inCoimbatore
Get the syllabus

Level 1 / Foundation

Build a
game world.
  1. Greybox a third-person level
  2. Model a modular kit in Blender
  3. Assemble and light it in Unreal
Game Dev Level 1: Foundation / Syllabus booklet01–02

The numbered contents

From first principles
to your own practice.

12 weeks · 72 guided hours · project-first training. Open a week to see what you’ll explore.

W01

Game project foundations

Game concept and project setup.

W02

Unreal Engine basics

Editor, Actors, transforms and collision.

W03

Level design & greyboxing

Arrival Yard and building blockout.

W04

Blender introduction

Mesh editing, transforms and units.

W05

Modeling essentials

Extrude, bevel, normals and topology.

W06

Modular asset planning

Dimensions, grid, names and pivots.

W07

Modular kit, part A

Floors, walls, pillars and ceilings.

W08

Modular kit, part B

Doors, windows, stairs and trims.

W09

Asset preparation

UV introduction and export checks.

W10

Blender to Unreal

FBX, static meshes and collision.

W11

Environment & lighting

Modular assembly and basic Lumen.

W12

Project presentation

Testing, screenshots and walkthrough.

Contents / Modules03–04

What you will make

Skills you can build.
Work you can show.

  1. Set up an Unreal Engine project and block out a level with correct player scale, collision and navigation.

  2. Model an original low-poly modular building kit in Blender with clean grid, snapping and pivots.

  3. Take assets from Blender to Unreal through UVs, FBX export and static meshes with collision.

  4. Replace your greybox with modules and light a playable level with Lumen.

Subjects covered

  1. Unreal & greyboxing

    • Third Person template
    • Editor, Actors and transforms
    • Player scale and collision
    • Level layout and navigation
    Project-based
  2. Blender & modular modeling

    • Mesh editing and modifiers
    • Low-poly architectural assets
    • Grid, snapping and pivots
    • Reusable modular building kit
    Project-based
  3. Import & lighting

    • UV and material basics
    • FBX / static mesh workflow
    • Replace greybox with modules
    • Basic lighting and walkthrough
    Project-based

The course project

Arrival Yard + Maintenance Building

Level outcome: A playable third-person environment with an original modular asset kit.

Final deliverables

  • Concept + level plan
  • 10+ modular assets
  • Playable greybox
  • Basic lighting

Portfolio result: Modular kit breakdown, greybox comparison, environment screenshots and walkthrough.

Certificates issued by Yellow Tree Academy upon successful assessment.

Put it into practice05

Game Development Pathway / 12 months

One project.
Three skill levels.

The Last Beacon: A small third-person exploration game. A stranded explorer arrives at a silent research outpost. Find power cells, restore the generator, avoid a security drone and reactivate the communications beacon.

  1. Game Dev Level 1: Foundation

    Unreal Engine & Blender for Game Environments

    3 months
  2. Game Dev Level 2: Intermediate

    Game Asset Production & Interactive Environments

    3 months
  3. Game Dev Level 3: Advanced

    Complete Game Development with Unreal Engine

    6 months

Students can follow the common example or build a small, approved game of their own using the same learning milestones.

Start with Level 1, or request a placement assessment for Level 2 / 3.

Game Development Pathway / 12 months06

The printed spec sheet

Make an informed start.

Duration
3 months (72 guided hours)
Fees
Request the current fee structure
Class timings
3 classes a week (Monday / Wednesday / Friday), 2 hours per session. Batch timings are confirmed at admission.
Learning mode
Online and offline options; confirm availability for your chosen program.
Eligibility
Open to beginners: Level 1 is the starting point of the game development pathway. 10th standard and above; minimum age 14.
Software & equipment
Ask about lab access and laptop requirements before buying equipment.

UPCOMING BATCHES

Find the next batch that fits your schedule. Our team can share start dates, class timings and current seat availability.

Check the next intake ↗
Practical details07

Application · Form A1

Admission enquiry.

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Yellow Tree Academy · AdmissionsA1

A little clarity

Before you begin.

How long is the Game Dev Level 1: Foundation program?

This program runs for 3 months. Contact admissions for current batch dates, class timings and availability.

How can I get the full syllabus?

Use “Get the syllabus” at the top of this booklet. Send your name and phone number to start the Game Dev Level 1: Foundation PDF download.

What are the fees and entry requirements?

The admissions team can explain fees, payment options, prerequisites and the right starting point for your experience. Get in touch before you enrol.

Syllabus booklet / Questions08

Before you go

Take the full syllabus with you.

Every module, tool and project, in one free PDF. We’ll email you a copy too.

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