Level 2 / Intermediate / 3 months
Game Dev Level 2: Intermediate
Game Asset Production & Interactive Environments
Level 2 of the three-level game development pathway. Create game-ready props, texture them professionally in Substance 3D Painter, build PBR materials in Unreal and connect your environment to simple Blueprint gameplay.
- Duration3 months · 72 guided hours
- Classes3 classes a week
- Based inCoimbatore
Get the syllabus
Level 2 / Intermediate
Bring the worldto life.
- Model game-ready props
- Texture them in Substance
- Wire up Blueprint interaction
The numbered contents
From first principles
to your own practice.
12 weeks · 72 guided hours · project-first training. Open a week to see what you’ll explore.
W01Production art planning
Reference pack and asset priorities.
W02Intermediate Blender
Modifiers, bevels and hard surfaces.
W03Props, part A
Crates, lockers and utility objects.
W04Props, part B
Hero generator / control console.
W05UV mapping
Seams, texel density and packing.
W06Substance foundations
Bake normals, AO and curvature.
W07PBR texturing
Metal, paint, plastic and rubber.
W08Advanced texturing
Smart masks, wear and storytelling.
W09Substance to Unreal
Export maps, build material instances.
W10Environment production
Props, lighting, collisions and polish.
W11Blueprint fundamentals
Interaction, variables and events.
W12Interactive prototype
Power cell, switch, locked door.
What you will make
Skills you can build.
Work you can show.
Model hard-surface props and a hero generator console with clean topology and UVs.
Bake mesh maps and texture props with PBR materials and wear in Substance 3D Painter.
Export texture maps and build material instances in Unreal Engine.
Script a power cell pickup, switch and locked door with Blueprint.
Subjects covered
Game-ready props
- Intermediate hard-surface modeling
- Low / high-poly preparation
- Topology, UVs and texel density
- Hero prop and reusable assets
PBR texturing
- Substance 3D Painter workflow
- Bake mesh maps and masks
- Metal, paint, rubber and dirt
- Unreal material instances
Interactive level
- Environment dressing & lighting
- Blueprint events and variables
- Power cell pickup & switch
- Condition-based door and UI
The course project
Power Cell + Generator + Locked Door
Level outcome: A visually developed environment with original game-ready assets and functioning interactions.
Final deliverables
- 8–12 finished props
- UV + bake breakdown
- PBR texture set
- Unreal material setup
Portfolio result: Hero prop, UV/bake process, texture breakdown and interactive prototype video.
Certificates issued by Yellow Tree Academy upon successful assessment.
Game Development Pathway / 12 months
One project.
Three skill levels.
The Last Beacon: A small third-person exploration game. A stranded explorer arrives at a silent research outpost. Find power cells, restore the generator, avoid a security drone and reactivate the communications beacon.
- 3 months
Game Dev Level 1: Foundation
Unreal Engine & Blender for Game Environments
- 3 months
Game Dev Level 2: Intermediate
Game Asset Production & Interactive Environments
- 6 months
Game Dev Level 3: Advanced
Complete Game Development with Unreal Engine
Students can follow the common example or build a small, approved game of their own using the same learning milestones.
Start with Level 1, or request a placement assessment for Level 2 / 3.
The printed spec sheet
Make an informed start.
- Duration
- 3 months (72 guided hours)
- Fees
- Request the current fee structure
- Class timings
- 3 classes a week (Monday / Wednesday / Friday), 2 hours per session. Batch timings are confirmed at admission.
- Learning mode
- Online and offline options; confirm availability for your chosen program.
- Eligibility
- Complete Level 1, or request a placement assessment to join at Level 2.
- Software & equipment
- Ask about lab access and laptop requirements before buying equipment.
UPCOMING BATCHES
Find the next batch that fits your schedule. Our team can share start dates, class timings and current seat availability.
Check the next intake ↗Application · Form A1
Admission enquiry.
A little clarity
Before you begin.
How long is the Game Dev Level 2: Intermediate program?
This program runs for 3 months. Contact admissions for current batch dates, class timings and availability.
How can I get the full syllabus?
Use “Get the syllabus” at the top of this booklet. Send your name and phone number to start the Game Dev Level 2: Intermediate PDF download.
What are the fees and entry requirements?
The admissions team can explain fees, payment options, prerequisites and the right starting point for your experience. Get in touch before you enrol.
